This is the core teaching syllabus for the Light College of the Brotherhood of Magic, Brighthelm.
Many of these spells allow you to become invisible. While invisible, you are immune to targeted effects (but not Mass or Wide effects), touch-ranged effects and weapon damage; invisibility is not distinguishable from not being there, both of these being denoted by putting your fist on your head. If you are invisible you are not inaudible - you can be heard talking. Invisibility is broken if:
You attack anything
You begin the vocal for any spell or miracle
You are within the area of a Mass or Wide Detect spell or miracle to which you must respond
You attempt to take an item from someone
Information regarding further Light spells can be found in the Light College players' guide.
Level 0: Create Light
Range: Touch
Duration: 5 minutes or until released
Effect: A beam of light equivalent to a torch shines from the caster's hand. (Caster must provide physrep if they wish to see anything with this light).
Level 1: Cage of Light
Range: Target
Duration: 5 seconds
Effect: Call "Target, STASIS 5!" as bars of eyewateringly bright light spring up from the floor, momentarily disorientating your target.
Level 1: Glorious Weapon
Range: Touch
Duration: 5 minutes
Effect: Damage from touched weapon is converted to White damage as it glows with a brilliant light. This is an 'unnatural' effect - that is, it does not stack with other weapon-affecting spell or miracle effects unless specifically stated in the description of those effects.
Level 2: Dazzle
Range: Self
Duration: 5 minutes
Effect: Searing light surrounds you for an instant, fading quickly until it is merely a slight sparkle as you move. This light arcs out from your eyes to strike at the next person to be so impolite as to strike you: point and call "Target, WHITE DOUBLE" within 5 seconds of you being hit with a melee weapon. This does not stack with any other spells with similar effect, including other castings of the same spell.
Level 2: Lesser Invisibility
Range: Self
Duration: 10 seconds or until broken
Effect: You shimmer and become invisible! Make the FADE gesture for 5 seconds, then put your fist on your head; you are invisible for a further 10 seconds.
Level 3: Cloak the Self
Range: Self
Duration: 30 seconds or until broken
Effect: You shimmer and disappear! Make the FADE gesture for 2 seconds, then put your fist on your head; you are invisible for 30 seconds.
Level 3: Shattered Image
Range: Self
Duration: 5 minutes or until discharged
Effect: You gain one point of floating armour for each person willingly touching you (up to 6 ) - they must be aware of what you are doing - as your image splits into that many parts and each tries to get in the way of attacks aimed for you.
Level 4: Displaced Image
Range: Self
Duration: 5 minutes or until discharged
Effect: You detach your image from your body, and the two wander around separately. When you cast this spell, make the FADE gesture for 5 seconds, and then stop. You gain one point of non-regenerating DODGE - when you call this DODGE, you may put your finger in the air and run up to 3 metres: you weren't actually where everyone thought you were! You may also discharge this spell at any other time to move 3 metres in the same manner.
Level 4: Phantasmal Force
Range: Touch
Duration: 5 minutes or until discharged
Effect: Another co-operative spell. Up to four allies who are touching you gain 1 point of DODGE as shimmering phantasms descend around them.
Level 5: Cloak Another
Range: Touch
Duration: 30 seconds
Effect: Touch your target as the spell is cast (it's good to explain why first, IC and OOC) - they shimmer and disappear! This spell is as the level 3 spell Cloak the Self but works on another person.
Level 5: Invisibility
Range: Self
Duration: 5 minutes
Effect: You disappear instantly! Put your fist on your head; you are invisible for five minutes. The invisibility may be broken in the usual manner, but may be replaced once during the five minute duration by repeating the spell vocal. If the vocal is interrupted (see Magic Rules page), the spell fails.
Level 6: Farsight
Range: Self
Duration: 5 minutes
Effect: You detach your image from your body and go wandering about, as for 'Displaced Image' - however- your body becomes comatose and you may wander as far as you wish from it while the spell's duration remains. Place a marker where you are. You may wander wherever you like; you take no damage from attacks but may not attack or cast any spells. When the duration expires, your image disappears: put your finger in the air and return to your marker. (You must provide a decent marker, which may be attacked while you are not there. Do not place this somewhere you cannot physically go: the refs may make you squeeze into whatever space it is you hid your marker!).
Level 6: Illusory Feint
Range: Self / own weapon
Duration: 5 minutes
Effect: Your weapon seems to shatter into many separate images - it is harder to roll with a blow that one can barely see coming. You do +1 degree of damage, converting all weapon damage to White damage, with one weapon, which you must be holding upon completion of the spell. The magic leaves the weapon if it leaves your grasp.
Level 7: Dazzling Glory
Range: Wide
Duration: 30 Seconds
Effect: Call "WIDE STASIS 30!" as eye wateringly bright light spreads out through the surroundings disorientating those present so they cannot move.
Level 7: Form of Fading Light
Range: Self
Duration: 5 minutes
Effect: Once during the next 5 minutes, at will, you may instantly become invisible for 10 seconds.
Level 8: True Aura
Range: Self
Duration: 5 minutes
Effect: Light flows into you, building into a coruscating aura that makes you almost impossible to look at or strike. Subtract one degree of damage from all damage you take.
Level 8: True Farsight
Range: Self
Duration: Until the sun crosses the horizon
Effect: LEVEL 8 EFFECT duration version of Farsight, lasts until midnight. May be resumed if cancelled (by the player returning to their marker)