This is the teaching syllabus used by all the masters of the Stone College of the Brotherhood of Magic, Brighthelm.
More information about Stone Magic may be found in the Stone College players' guide.
Level 0: Create Pebble
Range: Touch
Duration: Instant
Effect: A pebble or stone, no larger across than the caster's handspan, appears in the caster's hand. (The caster should provide a LARP-safe throwing rock or other suitable physrep.)
Level 1: Harden Stone
Range: Touch
Duration: 5 minutes
Effect: Enchants a (LARP safe) blunt throwing weapon to do + 1 degree of damage, converting all its damage to GREY damage. The magic is expended on the first thing the weapon hits, then dissipates.
Level 1: Mending
Range: Touch
Duration: Instant
Effect: Torn, bent and broken items become whole under your touch - touch a piece of armour to restore armour on that location to full strength.
Level 2: Skin of Pebble
Range: Self
Duration: 5 minutes or until discharged
Effect: Your skin becomes smooth and hard - gain four points of global armour. This may also be cast to repair four points of damage to any other armour-granting Stone spell you may be under. Armour spells do not otherwise stack or interact.
Level 2: Talk to Inanimate
Range: Touch
Duration: 5 minutes
Effect: You may communicate freely with a single touched inanimate object. Requires a ref to play the part of the object - if you can't find one, well, that object must not want to talk. Objects will always tell you everything they could have discovered via the sense of touch while under the influence of this spell (i.e. have they been used lately?), will often boast (or complain) about anything particularly special about them that you might not have noticed (i.e. 'have you seen my hidden compartment?', or 'Actually, I am insanely valuable to collectors of Andalucian sculpture', or 'stupid wretches couldn't even be bothered to put a decent lock on me, if you tap me hard on the corner I spring right open'), may give you precise directions to places they've been, and may tell you anything that someone standing where the object was might have seen occur (including such useful details as who's been picking them up and using them). The more 'intelligent' the item seems to be, the more likely it is to be intelligent enough to lie.
Level 3: Trip
Range: Target
Duration: 10 seconds
Effect: Call "Target, STRIKEDOWN 10!" as the target stumbles over a new patch of rough ground. (A favourite of stone mages.)
Level 3: Harden Club
Range: Touch
Duration: 5 minutes
Effect: Enchants a blunt object of less than 18" in length to do +1 degree of damage, converting all that weapon's damage to GREY damage.
Level 4: Harden Mace
Range: Touch
Duration: 5 minutes
Effect: Enchants a blunt weapon 42" or less in length to do +1 degree of damage, converting all that weapon's damage to GREY damage.
Level 4: Plate Self
Range: Touch
Duration: 5 minutes or until discharged
Effect: Your skin becomes hard and metallic - gain eight points of global armour. This may also be cast to patch a higher level armour spell by eight points, much like the lower level Skin of Pebble. Armour spells do not otherwise stack.
Level 5: Force of Stone
Range: Target
Duration: 30 seconds
Effect: Call "Target, STRIKEDOWN 30!" as the target is dragged to the ground and held there.
Level 5: Tremors
Range: Mass
Duration: 10 seconds
Effect: Call "MASS STRIKEDOWN 10!". You infuse all around you with heavy Stoney energy, causing them to fall to the ground and preventing them getting back up for 10 seconds, as if there were a minor, localised earthquake.
Level 6: Harden Staff
Range: Touch
Duration: 5 minutes
Effect: Enchants a blunt weapon of length 42" or more to do +1 degree of damage, converting all that weapon's damage to GREY damage. (This is just as good for massive warhammers (often favoured by grey warlocks) as it is for staves).
Level 6: Plate Other
Range: Touch
Duration: 5 minutes or until discharged
Effect: Touch one person; their skin becomes hard and metallic, granting them 8 points of global armour. This may be used to patch another person's armour-granting spell (but not a miracle). Armour spells do not otherwise stack.
Level 7: Earthquake
Range: Wide
Duration: 10 seconds
Effect: Call "WIDE STRIKEDOWN 10!" as you cause an actual earthquake to hit the area, causing everyone in the vicinity to fall over.
Level 7: Plate Others
Range: Touch
Duration: 5 minutes or until discharged
Effect: Touch three other people - either all at once, or immediately in sequence; their skin becomes hard and metallic, granting them 4 points of global armour. This may be used to patch another person's armour-granting spell (but not a miracle). Armour spells do not otherwise stack.
Level 8: Stoneskin
Range: Self
Duration: 5 minutes or until discharged
Effect: Your skin becomes stony and almost impervious to damage. Gain 16 global armour. This could be used to patch another Stone armour spell you were under, but there would be little point unless you have uncovered some more powerful armour-granting magic.
Level 8: Strength of the World
Range: Touch
Duration: Scene-Length or 5 minutes
Effect: Imbue a single touched blunt weapon of any length with the full majesty of the element of Stone. You may replace any damage call made with this weapon over the duration with GREY SINGLE STRIKEDOWN.