The following is the teaching syllabus hastily thrown together when it was realised that students would be applying to the Colourless College of the Brotherhood of Magic, Brighthelm.
At the bottom of this page can be found the two Warlock Cantrips, Colourless cantrips only taught to members of the Guild of Warlocks.
Further information on the academics of the Colourless College and their versatile magic is available in the Colourless College players' guide.
Level 0: Detect Magic
Range: Target
Duration: Instant
Effect: Call "Target, Detect Magic" as you weave a complicated sensory pattern in front of your eyes, allowing you a general sense of the true elemental nature of all items in a cylinder approximately three feet across by five feet tall.
Level 1: Analyse Magic
Range: Touch
Duration: Instant
Effect: Call "RECOGNISE MAGIC" as you use a complex Colourless matrix to enhance your natural ability to see magic, allowing you to see the true magical nature of a given person or item.
Level 1: Behold Magic
Range: Wide
Duration: Instant
Effect: Call "Wide Detect Magic" as you send out a brief call to the elements, noting the differences between the local area and the magical background count.
Level 2: Talk to Magical Effect
Range: Touch
Duration: 5 minutes
Effect: You may communicate with a spell or magical effect that has been cast on someone or something. Requires a ref to play the part of the spell or magical effect - if you can't find one, well, the magic must not want to talk. The magic may be able to tell you about itself (like who cast it, and when) and perhaps about its surroundings. More powerful magic is likely to be more intelligent, but also more likely to be intelligent enough to lie.
Level 2: Infuse Weapon
Range: Touch
Duration: 5 minutes
Effect: All the damage from one weapon you touch is converted into colourless Magic damage as you surround it with an uncomplicated corona of pure magic.
Level 3: Magic Missile
Range: Target
Duration: Instant
Effect: Call "Target, Magic Double" as you blast a single opponent with an unscientific bolt of pure magic.
Level 3: Repel Magic
Range: Self / Target
Duration: 5 minutes or until discharged / Instant
Choose at the time of casting:
The caster may call "RESIST" to the next Magic or Coloured damage call that they take in the next five minutes, unless it is delivered by weapon.
The caster may immediately call "Target, HARM ELEMENTAL REPEL 10"
Level 4: Prismatic Blast
Range: Target (seven times)
Duration: Instant, for suitable values of instant
Effect: Call, in any order and all at a single target, "white half, black half, blue half, brown half, red half, green half, magic half" as your hand emits a coruscating spray of all the colours of magic at once. Note, if you are interrupted during this process, the rest of the calls are lost.
Level 4: Dissipate Magic
Range: Self / Target
Duration: 5 minutes or until discharged / Instant
Choose at the time of casting:
The caster must call "RESIST" to the next call they would be affected by in the next five minutes, as long as it is not in the following list: a weapon blow, a call containing 'Spirit', SLAY, DROP or a potion.
The caster may immediately call "Target, HARM ELEMENTAL MAGIC TRIPLE"
Level 5: Dispel Damage
Range: Touch/Target
Duration: 5 minutes or until discharged / Instant
Choose at the time of casting:
The Subject is the person upon whom this spell was cast (by touch). The subject must call "RESIST" to the next Magic or Coloured damage call that would affect them in the next five minutes, unless it is delivered by weapon.
The caster may immediately call "Target, HARM ELEMENTAL MAGIC QUAD"
Level 5: Hauberk of the Elements
Range: Self
Duration: 5 minutes
Effect: You gain 7 points of global armour for the next five minutes as you surround yourself with a shield of magic.
Level 6: Absorb Mana
Range: Touch
Duration: Instant
Effect: The mage may absorb mana from a willing target (the target loses a quantity of mana, the caster gains it). This cannot take the mage over their normal maximum mana capacity.
Level 6: Dispel Magic
Range: Touch/Target
Duration: 5 minutes or until discharged / Instant
Choose at the time of casting:
The Subject is the person upon whom this spell was cast (by touch). The subject must call "RESIST" to the next call they would be affected by in the next five minutes, as long as it is not in the following list: a weapon blow, a call containing 'Spirit', SLAY, DROP or a potion.
The caster may immediately call "Target, HARM ELEMENTAL MAGIC QUIN"
Level 7: Protection from Magic
Range: Self
Duration: 5 minutes
Effect: You take one degree less of damage from any Magic damage source (including all coloured damage), however the damage is delivered (including by weapon blow).
Level 7: Extension
Range: Touch
Duration: One hour
Effect: This is a less-efficient human copy of a fabled Light spell. The caster reaches into the matrix of a recently cast spell, and ties it expertly into the fabric of reality. Call "Inflict 7! That spell continues for an hour!" It is a byproduct of this spell that the magic will linger around on the target until nightfall even though the effect fades in an hour. The affected spell may be no higher than level 6.
Level 8: Forthright's Furnace
Range: Special
Duration: 5 minutes or 1 ritual
Effect: You distort the flows of wild magic in the area, bending the leylines and polarising them toward yourself. A temporary ritual circle forms where you are standing. The ley-lines rapidly correct themselves, so this ritual circle is good for only a single ritual, or if unused will quickly fade. Repeated casting of this spell in one location may have unpredictable effects.
Level 8: Discharge Mana
Range: Touch
Duration: Instant
Effect: Replace your next weapon damage call with SILENCE 300. This may have additional effects on the target's mana pool or similar, as determined by a ref, when they have the chance.
The Warlocks' Guild is known to teach the two following cantrips to its members and only its members. That is to say, your character must be a member of the Warlocks' Guild to learn them.
Level 0: Bladesharp
Range: Special
Duration: 5 minutes or until discharged
Effect: By the favour of the Elemental Lords your weapon is made supernaturally sharp. A single bladed weapon of any length, which you and you alone must be wielding at the time of casting, grants + 1 unnatural degree of damage for its next blow. You do not need a free hand to cast this spell. You may give the weapon to another person once you have cast the spell. Note that handling too much metal for too long is as bad for Warlocks as it is for other mages. This spell is only taught to Warlocks of Apprentice rank or higher and may only be cast with a Warlock focus.
Level 0: Bludgeon
Range: Special
Duration: 5 minutes or until discharged
Effect: By the favour of the Elemental Lords your weapon is granted supernatural qualities of impact and leverage. A single blunt weapon of any length, which you and you alone must be wielding at the time of casting, grants + 1 degree of unnatural damage for its next blow. You do not need a free hand to cast this spell. You may give the weapon to another person once you have cast the spell. Note that handling too much metal for too long is bad, as above. This spell is only taught to Warlocks of Apprentice rank or higher and may only be cast with a Warlock focus.