The Blue Syllabus

This is the core teaching syllabus of the Air College of the Brotherhood of Magic, Brighthelm. It is printed in all the promotional literature, suitably embellished with anecdotes and interesting pictures.

More information on available blue magic is contained within the Air College players' guide.

Level 0: Windermere's Fan

Range: Special
Duration: 30 seconds or until released
Effect: Caster may use a small hand fan or other sensible physrep to simulate a light breeze.

Level 1: Gust

Range: Target
Duration: 5 seconds
Effect: Call "Target, REPEL 5!" as a sudden gale-force gust strikes a single indicated target, curiously leaving everything else untouched.

Level 1: Talk to Wind

Range: Self
Duration: 5 minutes or until finished
Effect: The caster may ask three questions of the wind. The wind can tell you what things upwind of you look like, the way they were going, et cetera. It is not very clever, however - and it can't tell you anything about things it has not seen. If the air has been still - and inside buildings - you can expect the air to have a vague memory of the last hour's events or so. Elemental wind tends to lack the imagination to lie.

Level 2: Spark

Range: Target
Duration: Instant
Effect: Call "Target, BLUE SINGLE THROUGH" as a spark of Air magic leaps out to strike their target.

Level 2: Winds of Disarming

Range: Target
Duration: Instant
Effect: Caster may call "Target, DISARM that [item]!" as the air itself tears from their hands one item the target was holding.

Level 3: Gust of Wind

Range: Target
Duration: 30 seconds
Effect: Caster may call "Target, REPEL 30" as a hurricane-force wind pushes their target away.

Level 3: Wind Bow

Range: Touch
Duration: 5 minutes
Effect: The winds will guide the arrows of one bow you touch to their target - touched bow does +1 degrees of damage. Note that this damage is not Blue damage as you have not enchanted the arrows but rather the bow and so counts as natural. This explicitly stacks with venom, the red spell "enflame arrow" or another form of unnatural damage buff that functions on the arrow. Note: combining multiple magics may lead to unintended results.

Level 4: Zap

Range: Target
Duration: Instant
Effect: Call "Target, Blue DOUBLE THROUGH" as a small bolt of what looks like lightning leaps from your finger.

Level 4: Jump Self

Range: Self / 30 feet
Duration: 'Instant' - move straight from where you cast the spell to where you wish to go
Effect: Caster may put their finger in the air, move up to thirty feet, and then return to visibility: they have been borne up into the air by strong air currents, and set down in the place they put their finger down in. Once they start moving they must keep moving to the point that they designated at the time they cast the spell (it should be indicated when casting) at a reasonable pace.

Level 5: Evasions

Range: Self
Duration: 5 minutes or until discharged
Effect: Caster may ignore the next three hits they take as swirling winds deflect them. (This acts as DODGE.)

Level 5: Blast of Wind

Range: Mass
Duration: 30 seconds
Effect: Caster may call "MASS REPEL 30" as they summon a fountain of magical energy down from the sky, blowing outward from them in every direction.

Level 6: Lightning Bolt

Range: Target
Duration: Instant
Effect: Call "Target, BLUE TRIPLE THROUGH" as a bolt of forked lightning leaps from your open palm to strike them in the chest.

Level 6: Variations of Choral Harmonics

Range: Mass
Duration: 30 seconds
Effect: Call "MASS SILENCE 30" as the air around you stills so that voices do not carry through it.

Level 7: Storm

Range: Target (many times)
Duration: 5 minutes
Effect: Caster calls a storm with 6 charges: one charge may be spent to do one of STRIKEDOWN, DISARM [item], BLUE SINGLE THROUGH or REPEL 10, to a single target by the call "Target, call" with a six-word vocal, as a specialised lightning bolt or gust of wind strikes the target. The storm dies down after 5 minutes have passed.

Level 7: Tornado

Range: Self
Duration: 5 minutes
Effect: The caster is immune to ranged weapons and resistant to (takes one less degree from) physical damage due to the protective tornado surrounding them. They may cast spells, but may not reach out of the tornado (for example, to attack, or touch allies, or fire ranged weapons).

Level 8: Lightning Blast

Range: Target
Duration: Instant
Effect: Caster may call "Target, BLUE QUAD THROUGH" as lightning bolts crackle from the caster's hands and the sky to strike their unfortunate opponent.

Level 8: Lightning Storm

Range: Mass
Duration: Instant
Effect: You call a storm of blue magic down from the sky to strike out in all directions - call "MASS BLUE TRIPLE THROUGH!" as lightning bolts strike everyone nearby.

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