The Black Syllabus

This is the core teaching syllabus for the Dark College of the Brotherhood of Magic, Brighthelm.

Further information on Dark magic is available in the Dark College Players' Guide.

Level 0: Extinguish

Range: Touch
Duration: Instant
Effect: Creates a small, temporary, patch of magical darkness at the caster's fingertips, sufficient to extinguish a candle or small lantern. If you don't want to be pinching candles out, carry one of those candle-snuffer things to physrep this.

Level 1: Blackflash

Range: Target
Duration: 5 seconds
Effect: Call "Target, BLIND 5" as a flash of darkness covers their eyes.

Level 1: Soften Blow

Range: Touch
Duration: 5 minutes or until discharged
Effect: The touched weapon does SUBDUE SINGLE on its next blow, provided it is wielded by the caster or someone else touching the weapon during the spell and consenting to the effect, and regardless of the skill of the wielder.

Level 2: Blackblade I

Range: Touch
Duration: 5 minutes
Effect: The caster fills a bladed weapon not longer than 18" with Dark magic, causing it to become deathly cold. The weapon does +1 degree of damage, converting all its damage to Black damage, and SINGLE THROUGH once to the relevant arm of anyone who touches it during the spell's duration (as the handle is also deathly cold).

Level 2: Darkstrike

Range: Target
Duration: Instant
Effect: Call "Target, SUBDUE DOUBLE!" as the caster pumps Dark magic into the target, causing a severe headache and tiring them.

Level 3: Blackblade II

Range: Touch
Duration: 5 minutes
Effect: The caster fills a bladed weapon no longer than 42" with Dark magic, causing it to become so cold it burns. The weapon does +1 degree of damage, converting all its damage to Black damage, and SINGLE THROUGH once to the relevant arm of anyone who touches it during the spell's duration (as their hand begins slowly to freeze)

Level 3: Soften Weapon

Range: Touch
Duration: 5 minutes
Effect: The caster holds a weapon; it is infused with dark energy that c ushions the blows it makes, turning all of its damage into Subdual damage.

Level 4: Darkness

Range: Target
Duration: 30 seconds
Effect: Call "Target, BLIND 30!" as the caster throws a head-sized lump of darkness at the target - it sticks to their head, blinding them.

Level 4: Darkhammer

Range: Target
Duration: Instant
Effect: Call "Target, SUBDUE QUAD" - this spell is aptly named, for those who have had it cast upon them often refer to the experience as like being hit over the head very hard by the bolt of darkness the caster emits.

Level 5: Blackblade III

Range: Touch
Duration: 5 minutes
Effect: At this level of mastery, it is possible to channel Dark magic into an even larger vessel. Any bladed weapon, one or two handed, may be empowered with this spell - the empowered weapon does +1 degree of damage (converting all its damage to Black damage) and SINGLE THROUGH once to each hand that touches it for the duration of the spell.

Level 5: Freeze

Range: Target
Duration: 10 seconds
Effect: Call "Target, PARALYSE 10!" - just as the spirit of a sleeping person leaves the body slightly, so this spell pushes the target's body briefly away from their spirit (in a metaphysical sense). For a painful ten seconds they may not move, as the spirit fights to hold on to the body.

Level 6: Crowd Collapse

Range: Mass
Duration: Instant
Effect: Call "MASS SUBDUE TRIPLE" as ambient darkness collapses in on the head of those around.

Level 6: Shield of Negation

Range: Self
Duration: Until Discharged or until sunset / sunrise
Effect: This spell suffuses your body with pure elemental darkness while cushioning its deleterious effects. You are so full of magic that it will act to countermand and repel most spells and miracles - you may call "RESIST" to any one call you would otherwise take unless it is DROP or SLAY. This spell is almost a religious experience for some drow.

Level 7: Utterdark

Range: Mass
Duration: 5 minutes
Effect: The caster may call "WIDE BLIND 10" as they summon a storm of pure elemental darkness (known by some as Utterdark) to envelop all those around them.

Level 7: Overthrow

Range: Target
Duration: 30 seconds
Effect: Call "Target, PARALYSE 30!" as an overload of dark magic temporarily drives off the target's spirit.

Level 8: Infusion

Range: Touch
Duration: Until Discharged or until sunset / sunrise
Effect: This spell suffuses another person's body with pure elemental darkness while cushioning its deleterious effects. This works exactly the same way as Shield of Negation, only it can be used on other people.

Level 8: Collateral Darkhammer

Range: MASS
Duration: Instant
Effect: Call "MASS SUBDUE QUAD" - all those around find their consciousness being driven from the bodies by darkness.

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